![]() ![]() ![]() Good for device longevity, I'm sure, but no fun if you'd like to see the blighter working! And working it is: the blister gets warm. The valve itself hardly glows: it seems Korg have developed some electronics that extract all the device's valviness without driving it very hard. It's housed behind a prominent plastic blister erupting from the front panel, and its blue LED backlighting ensures that you'll know it's in-circuit even if you can't hear the result. Korg's Valve Force tube circuit (first seen on the latest Electribe phrase-composition devices) provides a surprise that's more subtle than the casing's colour change, but it's just as visually striking when it's switched on. ![]() Photo: Mark EwingPhysically, the Extreme's layout is virtually identical to that of the Studio, with the touchscreen in the centre, and the various patch-selection, real-time control and sequencer/sampler operation buttons scattered around the area. ![]()
0 Comments
![]() ![]() The results of the review show that an almost universal characteristic of game development is that it is almost impossible to accurately plan a development project in detail, largely due to the soft requirements inherent in game production which emerge mid-process during development projects, during when testing is coupled with continuous ideation and refinement. The review covers a total of 48 papers published between 20, which were all subjected to thematic analysis by three reviewers. ![]() While there are many intangible elements that inform game development processes, this review specifically covers the more immediate practical challenges. ![]() This paper reviews empirically grounded research on practices in game development with the intent to give a comprehensive overview of contemporary development practices used in the video game industry. ![]() |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |